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Budgie AudioTOOLS FOR YOUR NEXT IDEA.
Budgie MB RackUser Manual
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MULTIBAND EFFECT WORKSPACE

Turn complex effect chains into a spectrum map you can understand and control.

Budgie MB Rack combines 1–5 bands, independent LR / M / S processing, Insert chains, four Send pages, FULL FX, third-party plug-ins and 12 Budgie Essentials processor families in one visual workspace. Refine individual parameters in detail, or use eight Macros to control the complete chain from a single page.

1–5
Adjustable bands
LR / M / S
Independent processing routes
8
Linked Macro controls
12
In-house processor families
Budgie MB Rack frequency workspace with three Insert bands
Frequency workspace: bands, effect counts and monitoring status in one view.

01

Get started in 60 seconds

Hear the right changes first before deciding whether to go deeper.

  1. 01

    Load a preset that is close to your target

    For vocals, start with R&B Vocal or Warm Vocal . Default is an empty rack for building your own setup.

  2. 02

    Adjust the eight Macros in Simple

    The first six controls vary from preset to preset, and the last two are typically used for Echo and Space. Decide on the overall direction first, then go to Advanced.

  3. 03

    Play the loudest passage and press AG

    By default, AG measures three seconds of active audio and locks the loudness compensation. This helps prevent louder playback from biasing your judgement. Continuous automatic mode is available in Settings.

  4. 04

    Use B and Δ to make judgments

    B compares the processed signal with rack bypass;Δ lets you hear the difference introduced by processing. Send reverb and delay tails remain audible.

  5. 05

    Enter Advanced when needed

    Check out frequency bands, effects order, single-slot mixes, target channels, and macro mapping. Solve one listening problem at a time.

Top toolbar guide

These controls operate at the rack level. Global B and Δ affect the entire rack; slot B and Δ affect one effect instance.

Zoom, themes, loudness matching, plug-in management, bypass, differential monitoring and settings buttons in the MB Rack top toolbar1234567
Top toolbar with step-by-step instructions. The numbered arrows point directly to the actual buttons.
  1. 1
    100% zoom: Change the display ratio of the MB Rack main interface; the audio will not be changed.
  2. 2
    Light / dark theme: Switch between light and dark appearance.
  3. 3
    AG: Measures three seconds of active audio after playing a representative clip and locks loudness compensation; click again to cancel.
  4. 4
    Plugin Manager: Scan, enable and manage loadable third-party effects.
  5. 5
    B: Bypass the entire MB Rack and listen to the original input directly.
  6. 6
    Δ: Hear only the differences caused by processing; Send's reverb and delay tails will still be retained.
  7. 7
    Settings: Open processing, oversampling, CPU, signal flow and interface related settings.

02

Signal architecture

Read the actual routing directly in MB Rack’s Signal Flow view.

MB Rack's Signal Flow sidebar showing inputs, LR M S parallel routing, band chaining and summing123
Click View at the bottom to switch to Signal Flow. The picture on the right shows the actual configuration from top to bottom; if the content is longer, continue scrolling down in the sidebar.
  1. 1
    INPUT → INPUT GAIN → LR / M / S PARALLEL: Three sets of routes are established in parallel from the same input, not in series.
  2. 2
    Routing and band cards: Displays the frequency band number, Split status, Insert, Send, Mix and Bypass page by page; the arrow indicates the actual signal direction.
  3. 3
    continue scrolling down: Continue down through each route’s SUM, the LR+M+S sum, Mono Maker, Auto Gain / Output, Global Mix and final output monitoring.

Insert

Each frequency band has 8 slots connected in series from 01→08. Suitable for direct shaping such as EQ, compression, coloration, clipping, etc.

Send

Four pages of independent auxiliary chains. Each page saves sends, returns and effects slots by band and Full / Transient / Tonal, suitable for echo, reverb and parallel processing.

FULL FX

Eight full-range slots, positioned before multiband processing or after the routes are summed. Use them for overall EQ, bus coloration and final limiting.

LR / M / S

LR handles full stereo; M handles the central common component; S handles left and right differences. Each of the three pages has Band, Insert, Send and Split.

1–5 Band

Each LR/M/S page independently sets bands 1–5 and crossover frequency. Signal Flow lists each segment as currently configured.

Final stage

After the three processing pages are summed, the signal enters the global output stage. Signal Flow lists Mono Maker, Auto Gain / Output, Global Mix, Bypass, Delta and Solo.

03

Routing and signal order

Determine where the sound is going before deciding where to place the effects.

01

Input and FULL FX · PRE

Input sets the level entering the rack before crossover and effect processing. In PRE mode, the full stereo signal passes through the eight FULL FX slots before reaching the LR / M / S processing paths. Use this position for full-range corrective EQ, preamp coloration or overall dynamics. Its output becomes the shared input for all subsequent processing.

02

LR/M/S are three sets of independently editable processing pages

LR processes the full stereo signal, M receives the shared centre component, and S receives the difference between left and right. Each page has independent bands, crossover points, Insert chains, four Send pages and Split chains. The processing paths run in parallel from the same input and are phase-aligned before summing.

03

Crossover → Insert → Split → Send

Each page divides its input into 1–5 bands using its own crossover points. Within a band, Full Insert slots run serially from 01 to 08. With Split enabled, the Full Insert output is separated into Transient and Tonal branches. Each branch has its own Insert / Send processing before recombination. Full Send receives the signal after both Insert and Split processing, including the preceding EQ, compression and transient changes.

04

Four Send pages and their returns

Send 1–4 are four independent sets of auxiliary chains. Each band and each Full / Transient / Tonal partition can save its own send volume, return volume and up to four slots. Send Level determines how much signal enters the effects network, and Return determines the volume at which the signal returns to the main path after processing. Pulling the Send Level low will only stop new input, and the delay feedback and reverb tail will naturally decay.

05

FULL FX · POST and Output

With FULL FX set to POST, its eight-slot chain follows the combined multiband, M/S and Send processing. Use it for final limiting, bus glue or finishing EQ. The global output controls and analysis follow. Switching PRE / POST changes the processing order and can change the response of nonlinear effects; compare again at matched loudness.

04

Drag-and-drop map

Distinguish between adding a plug-in from the library and moving an effect that is already loaded.

Add new effects from the plug-in library

Press and hold the effect name in the plug-in library to start dragging. This interface only accepts three types of placement targets: specific slots on the left, top band Ribbon, and category labels. Release the target after a highlighted border appears; it will not load when there is no highlight.

There are four drag-and-drop related areas in the plug-in library: the effect name, the left slot, the top band Ribbon and the category label.1234
Numbers only mark areas directly related to plug-in library dragging; the top Insert / Send and LR / M / S determine the current context, but are not the placement target of this library interface.
  1. 1
    Effect name row: Drag the starting point. Press and hold the name to move and release when you see the target highlighted.
  2. 2
    Specific slot on the left: Load the new effect to the exact position of the current chain; the slot number determines the concatenation order.
  3. 3
    Top Band Ribbon: Send the new effect to the specified frequency band, and the rack selects the next available slot in the frequency band.
  4. 4
    Category tabs: Sort the plug-in into the EQ, Dynamics, Color, Reverb, Delay or Modulation categories to make it easier to find later; it will not be loaded into the audio chain.

Move or copy a loaded effect

Start dragging from the name of a loaded effect in the left-hand slot list. Drag normally to move it; hold Option / Alt while dragging to copy it. Copies retain plug-in state, slot Mix, target, Bypass and editor zoom. Valid destinations are indicated by a dashed outline, highlighted border or downward arrow.

Slots, bands, Full Transient Tonal, LR M S and Insert Send targets that appear when dragging a loaded effect1234
This image shows the actual target of the loaded effect. Only the highlighted area receives the current drag.
  1. 1
    Source slot and target slot: Drag from the effect name; drop it to another slot on the left to rearrange or move it to the specified order.
  2. 2
    Band title/down arrow: Change the frequency range of processing; the column where the arrow is located is the actual receiving frequency band.
  3. 3
    Full / Transient / Tonal: After Split is turned on, the structure partition can be changed and the corresponding Insert / Send type can be maintained.
  4. 4
    LR / M / S and Insert / Send: The top dotted label can move across routing pages or between direct links and auxiliary chains; when crossing pages, match the target frequency band according to the center frequency of the source band.
DestinationResultTypical use
Another slot in the current chainReordering within the same chain; signals run from smallest to largest slot number.Compare compression → coloration with coloration → compression.
Another band title / RibbonMove to the destination band while retaining the routing page, Split branch and Insert / Send chain type.Move the low-frequency clip to the mid-low frequency, or copy the high-frequency space to an adjacent segment.
Insert/Send tagSwitch between Insert and Send in the current band and Split branch. Moving into Send uses the currently selected Send page.Change the series reverb to an auxiliary return, or move the parallel compression into the main chain.
LR/M/S tagMove to another processing page; the rack uses the source band center frequency to find the segment in the destination page that covers that frequency.Copy LR high-frequency space to S, or move M vocal dynamics back to LR.
Full / Transient / TonalWith Split enabled, change the processing branch. Downward arrows in the spectrum can specify both the branch and the band.Have the Clip handle only the attack, or have the modulation work only on the sustain.
Plug-in library classification tagsOnly the plug-in library category is changed, no instance is created in the chain.Organize third-party plug-ins to shorten future selection time.

Right click Copy / Paste

When dragging over long distances is inconvenient, you can copy the loaded slot and paste it in the target empty slot. Ideal for reusing the same settings across complex Split or Send pages.

FULL FX

Reorder effects within the eight FULL FX slots. PRE / POST determines whether the complete chain runs before multiband processing or after summing.

Confirm the drop

The target border or arrow lights up to indicate that it is receivable. After releasing, check the slot name on the left, the routing page at the top, and the workspace title to confirm that the instance is in the expected location.

05

M/S crossovers and processing

Global pages and single-slot targets are two different levels of M/S tools.

M = (L + R) / 2Shared central componentS = (L − R) / 2Left and right difference components

Set up independent M and S crossovers

Click the M or S at the top to enter the corresponding page. Double-click the spectrum blank like LR or use the + at the bottom of the band to add a new band and drag the white crossover line to change the boundary. The number of frequency bands and crossover frequencies of M and S are independent of each other: for example, M can maintain a single segment of stable vocals and low frequencies, while S is divided into low/mid-high segments and only handles the side space. Page switching will not copy the LR crossover point.

Page-level M/S gives you a complete mid-side chain with independent monitoring. On the LR page, the small LR / M / S buttons beside each slot determine which component of the previous slot’s output that effect processes. For example, one LR chain can contain a full-stereo EQ, a Mid-only compressor and a Side-only Width effect. On the M and S pages, slot targets remain fixed to that page to avoid repeated encoding.

Mastering the low end

Let the M page keep the low frequency main and use a gentle clip or compression to control the central peak; the S page low frequency should be less processed or withdrawn with the Mono Maker. Don’t use S low-frequency direct mute as a fixed template. Check the real correlation and room information first.

Vocals and accompaniment

Centered lead vocals are usually more pronounced in M, but kick, bass, and snare may also be present at the same time. M/S cannot "extract vocals". Use a narrow range, small movements, and full mix control to avoid lifting the kick drum all together for the sake of the front vocal.

Space at the sides

Adding short reverb, doubler, or air in the 2–12 kHz band of page S can liven up the background and reflections while keeping the center stable. Mono is then checked; Side processing is reduced when folded.

06

Split · Transients and sustain

Within each frequency band, the complete signal is split into two branches, Transient and Tonal, that can be processed independently.

Click Split Off to change it to Split On . The current LR / M / S page now offers Full, Transient and Tonal editing tabs. Full processes the complete band before separation. Transient focuses on attacks, percussion and rapid changes; Tonal contains the non-transient sustain, resonance and tails. Full Insert processes the signal before separation, so its EQ, compression and coloration also influence the separation result.

MB Rack Split On workspace showing Full, Transient, Tonal, Solo T, Solo N and band monitoring12345
Full control position with Split turned on. Select the editing branch at the top, and the Solo on the left and top are used for different monitoring ranges.
  1. 1
    Full / Transient / Tonal: Selects the chain currently being edited; switching tags will not automatically copy effects.
  2. 2
    Split On: Enable structural separation for the current LR/M/S page; after turning it off, only the Full chain will be retained for processing.
  3. 3
    Top Solo T / Solo N: Listen to the transient or non-transient (Tonal) sum across all frequency bands on the current page.
  4. 4
    Left Solo T / Solo N: Only listen to the transient or Tonal branch of the currently selected frequency band.
  5. 5
    Frequency bands and zones: Each frequency band has its own Full, Transient, Tonal Insert/Send; select the label first, then select the frequency band to establish the chain.
Band inputFor example 80–250 Hz
→
Full InsertShared preprocessing
→
TransientIndependent Insert / SendTonalIndependent Insert / Send
→
Align and recombineReturn to band main path
Single band Split On transient curve and Full Transient Tonal button12
Select Transient or Tonal first, then use Solo to determine what the splitter caught; exit Solo and determine the amount of processing in the full music.
  1. 1
    Select branch: Transient is suitable for very short peaks, attack and percussion; Tonal is suitable for sustain, resonance, space and sustained textures.
  2. 2
    Listen button: Solo is only used to locate the separation results. It is not new audio routing, nor should it be relied upon as a final sonic judgment.

Buttons and monitoring

ControlMeaningTypical processing
FullEdit the complete chain of bands before splitting; only this layer is used when Split is off.Common subtractive EQ, base gain, light dynamics that need to affect both at the same time.
TransientEdit the independent Insert / Send chains for transient material.Clipping, attack shaping, short rooms and control of brief peaks.
TonalEdit non-transient, sustained and tail branches.Sustain compression, saturation, modulation, delay, long reverb and sustained resonance controls.
Solo T / Solo N (left)Only monitor the Transient or Tonal of the currently selected frequency band.Determine whether a certain section of separation captures the target.
Solo T / Solo N (top)Monitor Transient or Tonal across all frequency bands of the current page.Check structural balance across the entire LR, M or S page.

Drums: punchy attacks, controlled sustain

  1. Apply gentle corrective processing in the low-mid Full chain first.
  2. Add Clip or Punch Compressor to Transient to control peaks while preserving attack.
  3. Add Smooth / Velvet to Tonal to control drum resonance and room tails.
  4. Use Solo T / N to set each branch, then return to the full signal and check that the drums retain their weight.

Vocals: close consonants, spacious vowels

  1. Use DeEsser or gentle dynamic EQ on the mid-high Transient branch to control sharp consonants.
  2. Tonal stabilizes vowels with Vox/Velvet.
  3. Send Tonal to Plate so reverb follows vowels and sustained endings.
  4. If consonant attacks become thin, reduce the processing difference between branches.

Creative use: moving tails, steady attacks

  1. Tonal inserts Ensemble, Tape or Lofi.
  2. Transient Keep it clean, or add only a small amount of Clip.
  3. Map Tonal Modulation Mix and Space Send to the same Macro.
  4. Use one knob to move from a stable, close sound to a distant, drifting texture.

Mastering: Only cut low-frequency transient peaks

  1. The low frequency band is set around the body of the kick drum.
  2. Transient uses a smoother clip, processing only the loudest peaks.
  3. Tonal preserves bass sustain.
  4. Match bypass loudness; reduce Input, raise Ceiling, or lower Mix when the kick gets shorter.

07

Advanced workspace

One main canvas, four ways of seeing.

Spectrum

Displays pre/post processing curves, band boundaries, current LR/M/S, Full/Transient/Tonal partitions and the number of effects per band. Click the colored frequency band to select it; drag the white line with the Hz label to change the adjacent boundary; double-click the blank position to add a new crossover, and the + / trash can at the bottom can also add or delete frequency bands. Drag the frequency band dot up and down to change the Trim of the band, and double-click to return to 0 dB.

  • Pre / Post / Both:Pre is the reference before entering the current workspace, and Post is the processing result; the difference between the two curves is suitable for positioning changes and does not represent the quality of the sound.
  • Processing-range handles:The left and right edge handles limit the frequency range of the entire rack's processing changes. Outside the range, it gradually changes back to the original sound, which is not equivalent to Low/High Cut.
  • Frequency band monitoring:Mute skips this segment; headphones monitor LR, Mid or Side respectively. Exit all solos before making final judgment.
  • 60 Hz display refresh:Spectral lines are refreshed smoothly with an independent interface timer; closing or leaving the analysis page does not change the audio processing.

Harmonics

Measure sends a pure test tone through a separate copy of the rack and compares the odd and even harmonics generated above the fundamental. Use it to examine Color, Tape, Clip, XFRM and coloured compression. Music playback alone cannot identify newly generated harmonics.

  • Choose 100 Hz, 250 Hz, 1 kHz, or 5 kHz to observe low-frequency drive, mid-frequency density, and high-frequency nonlinearity respectively.
  • Select LR/Mid tone or Side tone for verifying that different routing produces expected coloration.
  • Measure again after each change of effects order, Drive, Input or Mix; the old image is the last snapshot.
  • More harmonics does not mean better. Mastering often looks at low-order structure and stable levels, so sound design may require obvious higher-order components.

Width

Polar coordinates, left-right correlation, and Mid/Side energy help determine whether the stereo image is too narrow, too wide, or out of phase. It observes the final output and therefore reflects Width, Modulation, Space, S-page processing and Mono Maker simultaneously.

  • Correlation near +1:The left and right channels are highly similar. Mono compatibility is usually good, though the image may be narrow.
  • Close to 0:The channels differ substantially. This may indicate useful stereo space, or blur caused by modulation and delay.
  • Consistently below 0:Left and right anti-correlated components are dominant and Mono, Side Gain, Rotate and Ping Pong should be checked immediately.
  • Mono Maker:Gradually weaken the Side below the set frequency. 0 Hz is off; it is not low-cut and does not remove central low frequencies.

Macro

Manage mapping, range, direction, and curves for eight macros. One page reads three specific mappings at the same time; Up / Down switches more targets. Each mapping shows complete LR/M/S, Insert/Send, Full/Transient/Tonal, frequency range, slot and parameter location.

  • Range:Limit the minimum and maximum distance the target can move to prevent entering the danger zone during performances.
  • Forward / Reverse:Determines whether to target upwards or downwards as the macro increases. For example, "Closer" can increase Presence and decrease Reverb Send at the same time.
  • Linear / Curve:Linear changes evenly; the curve allows subtle areas to be concentrated on the front or back half of the knob.
  • Anchor point:A new mapping uses the target’s current value as its anchor. Multiple targets establish a shared centre with adjustment available in both directions, avoiding a jump when binding. Empty Default Macros have no forced starting position.

FEATURE GUIDE

Global processing range

The white handles set the lower and upper processing limits for the entire Rack. Full FX, Insert and Send share these settings.

Hover over either handle for guidance below the spectrum. Drag horizontally to adjust its frequency, or double-click to enter a precise value. Processing changes gradually diminish outside the range, returning towards the original signal. Low / High Cut instead removes frequencies from the output.

The white gain guide illustrates band gain settings and their range, with a smooth return towards 0 dB. It is not a measurement of hosted plug-ins or the complete effect chain. With all band gains at 0 dB and cuts disabled, the guide stays flat. Pre / Post spectra continue to display actual audio.

Changing the range adds no fixed processing latency. Isolated band and M/S auditions temporarily bypass it; normal output restores it. Judge the result using listening and the actual spectrum.

08

Simple and Macro

Simple is used to play the result, Advanced is used to create linkages.

Budgie MB Rack Simple Page, Eight Large Macro Cards
Simple: The preset name, listening description and eight macros are concentrated on one page; the window becomes shorter when the bottom area is retracted.

Simple for creativity and quick decision-making

Each preset can have a custom name for the Macro, such as Warm, Comp, Focus, Air. A Macro can drive multiple parameters of different frequency bands and different effects at the same time. Each target has independent range, direction and curve. Simple retains the top bar dimensions with the Simple / Advanced toggle position, and the main body is about the compact height of Advanced.

The default Macro does not have a forced starting point

Unmapped macros in Default remain blank, waiting for you to build an action. When creating a mapping, establish a relationship with the current value of the target to avoid jumping to the default value just after binding.

A Macro describes an auditory action

For example, “Closer” can increase Presence and compression while reducing Space. “Bigger” can increase low-band Clip input and drum Transient Mix while slightly reducing Output. Check peaks, tone and loudness at 0%, 50% and 100%.

Drag and drop to create mapping

Example of dragging from the top Macro to a visible parameter in the Effects workspace12
Drag onto a visible parameter that supports mapping. Open the target effect first, then drag a Macro from the top bar onto its control.
  1. 1
    Top-bar Macro chip: Press and drag out. A short press will open the corresponding Macro workspace; dragging will start mapping.
  2. 2
    Currently visible parameters: Drop onto a built-in parameter card, knob, value or a supported third-party control. A valid target highlights; wait for that indication before releasing.

01 · Direct mapping

The built-in processor and recognized third-party controls instantly create mappings and record LR/M/S, Insert/Send, Full/Transient/Tonal, bands, slots and parameters.

02 · Touch-to-learn

If the third-party editor cannot identify the control under the pointer, releasing enters “touch the next parameter” learning mode. Adjust the intended control next; MB Rack binds the automation parameter reported by the plug-in.

03 · Check location

Go into the Macro workspace to check the complete location row. The mapping remains with the instance when the same instance is moved; when the instance is deleted, the target is no longer valid.

Macro workspace

Eight Macro, Map Position, Range, Direction, Curve, and Sort buttons in the Macro workspace1234
Each page reads three specific mappings at the same time; when there are many mappings, use Up / Down to flip. A single Macro can manage up to five targets.
  1. 1
    Eight Macro cards: Select the Macro to edit; the name should describe the auditory action.
  2. 2
    Up / Down and + Add mapping: Scroll through the mapping list, or add targets manually without dragging.
  3. 3
    Complete target location: Display the processor, parameters, LR/M/S, FULL FX/Insert/Send, frequency range and slot, making it easy to check whether it is tied correctly.
  4. 4
    Range / Forward–Reverse / Curve / Remove: Limit the safety range, set the direction and response curve, or remove the current mapping.

Suitable:Turn "vocals further forward", "drums more impactful" and "space further" into a knob that can be automated and played.

Avoid:Push multiple Output, Makeup and Send in the same direction to the limit at the same time. First establish a stable gain structure in a single effect, and then use Macro to organize the action.

09

Analysis, monitoring and View

The bottom view is not a fixed page, but three switchable sidebars.

Click the bottom View button to reopen the last-used sidebar. Use the dropdown in the sidebar title to switch between Overview, History and Signal Flow . Click × at the upper right to close the sidebar and restore the original window width.

Overview processing overview sidebar
Overview/Processing Overview: Expand the "Tone Processing Tree" by routing, chain, frequency band, slot and parameter; "What I changed" lists the modifications separately, and the report can be copied.
History operation history sidebar
History/operation history: Recent operations are at the top. Each line records the route, parameters and previous and subsequent values. Click on the history node to return to the corresponding record location.
Signal Flow signal flow sidebar
Signal Flow / signal flow: Read-only display of the current real configuration; scroll down from input to view parallel routing, bands, split, insert, send, summary and final output.

AG

By default, automatic gain is locked after accumulating three seconds of active audio. It compensates for overall loudness and doesn't judge timbre for you.

A / B

Save two complete sets of states and switch between them on the fly; the arrows copy the current state to the other side.

Δ Delta

Monitor the difference between the entire rack or a single slot being removed/added, suitable for detecting over-processing.

Bottom action bar

When expanded, recent operations are displayed; when collapsed, the plug-in window becomes shorter simultaneously, leaving no blank space.

Overview

Use the processing tree to check the current configuration, and use "What did I change" to distinguish the original preset from this adjustment.

History

Read the operation objects and values before and after one by one; suitable for comparing adjustment paths and returning to an earlier state.

Signal Flow

Check the actual routing, branch and summing relationships to locate where the sound really passes.

Spectrum and Meter

The spectrum can be viewed as Pre, Post or Pre+Post; the output meter displays left and right levels, peak hold and related information.

10

12 Budgie Essentials families

Fourteen selectable entries, organized into twelve processor families. The three Compressor editions share one family.

Budgie Essentials built-in effects icons and names
All processors can be loaded directly into Insert, Send or FULL FX and share slot Mix, Target, Bypass, Delta and Macro mapping.

Buttons common to all slots

Control / areaFunctionUsage notes
Knob icon/effect nameShort press to open the effect; press and drag to move the slot.If it's just open, click quickly; start dragging and wait until the target box is highlighted before letting go.
LR / M / SThe LR page determines whether the current slot handles the full, center, or side components of the previous slot's output.This is a slot-level target; it does not change the page’s crossover. On M / S pages, slots remain assigned to the current page.
BBypasses the current effect while retaining its parameters and macro mapping.It is used to judge the contribution of the slot; the top B is the bypass of the entire rack, with different levels.
ΔListen for differences caused by the current slot.Difference sounds may be sharp or small, and the monitoring level should be lowered first; the delta of spatial and non-linear effects does not necessarily sound like a "deleted original sound".
×Removes the effect from the slot.If you need to reuse, copy first, or use Option/Alt to drag and copy.
Slot MixDo a wet/dry mix of any built-in or third-party effects at the rack level.When there is a Mix inside the effect, the priority is to clarify which layer is responsible, so as to avoid the difficulty of judging the ratio due to two parallel operations.
Macro drag and dropDrag the top Macro to the effect parameter to establish range, direction and curve mapping.The mapping records the complete routing position; the instance is still followed after the slot is moved. Deleting the instance will invalidate the mapping.
01

Budgie EQ

Twelve-point static / dynamic EQ with band audition and transformer coloration

EQ
Budgie EQ interface and frequency, spectrum, transformer coloration and reset controls12345
EQ diagram: First find the number in the diagram, and then refer to the control instructions below.
  1. 1
    EQ points 1–12: Drag horizontally for frequency and vertically for gain. Hover over a point and scroll to adjust Q. Right-click for the compact editor and Spectrum dynamic processing.
  2. 2
    Spectrum and dynamic range: Spectrum makes the selected point respond dynamically to input energy. Threshold, Range, Attack and Release set the trigger level, maximum reduction and timing.
  3. 3
    Filter shapes and OCT: Choose bell, shelf, cut and other filter shapes in the compact editor. OCT sets the filter slope.
  4. 4
    XFRM: Enables a transformer-style harmonic coloration path; it changes density and harmonics, not equal to another EQ curve.
  5. 5
    ±9 dB / RESET: Switch the chart gain display range; RESET clears the current EQ settings.

Low, Warmth, Presence and Air are four fixed musical bands for broad shaping; eight additional points provide precise correction. The free points support Bell, Low Cut, High Cut, Tilt and Shelf. Available slopes are 6 / 12 / 18 / 24 / 30 / 36 / 48 / 72 / 96 dB/oct. Switch the display between ±9 dB and ±18 dB.

Parameters/OperationsFunctionPractical usage
Freq / Gain / QCentre frequency, boost / cut and bandwidth. Higher Q produces a narrower response.Drag left and right to change the frequency and up and down to change the gain; stop the mouse on the frequency point and adjust the Q directly with the scroll wheel, which is suitable for narrowing while sweeping the frequency.
Shape/OCTSelect Bell, Cut, Tilt, Shelf; Cut's OCT determines the roll-off speed.Extremely steep slopes are used for isolation or sound design; natural trim usually starts at 12–24 dB/oct.
Headphone auditionPress and hold to temporarily listen to the affected area of the frequency point.Press and drag horizontally to sweep the frequency; release after finding a problem, and you must return to the complete mix for confirmation.
Right click → SpectrumTurns the current point into a dynamic EQ working downwards.Range limits the maximum reduction amount, and Threshold determines when to act. Right click again to close.
XFRMEnable transformer-style coloration for gentle saturation, low-order harmonics and added density.It's not another EQ curve; the higher the level, the more obvious the coloration. It is suitable for lightly densifying the bus. After turning it on, make equal loudness comparison again.

Control vocal harshness dynamically

Set the Bell at 2.5–5 kHz, right-click to turn on Spectrum; set the Range to −2 to −4 dB, and adjust the Threshold to only drop off sharp words. If every sentence is suppressed, first increase the threshold.

Only listen to problem frequencies

Press and hold the earphone and swipe left or right to confirm the resonance position; release it and make a narrow cut. Don't decide the amount of reduction based on solo listening status.

Bus tone

Use fixed Warmth/Presence to make small wide movements, and then turn on XFRM. If the low frequencies are muddy, it's more straightforward to reduce the level going into the EQ or turn off XFRM than to continue layering high cuts.

02

Budgie Clip

Six curves for peak reduction, loudness and harmonic shaping

DYNAMICS
Clip type, input, cap, output and mix controls for Budgie Clip12345
Clip illustration: Adjust according to the signal advancement sequence from left to right.
  1. 1
    Input: Push the signal into the clipping curve and determine how much peaks to clip.
  2. 2
    Type: Switch between six clipping curves; soft curves are more rounded and hard curves are more direct.
  3. 3
    Ceiling: Set the upper limit of the peak value after clipping.
  4. 4
    Output / Mix: Output performs equal loudness trimming; Mix restores the original transient state in parallel.
  5. 5
    Link: Linked input and output, automatically reverse compensation level when pushing up the drive.

Input drives the signal into the clipping curve, Ceiling sets its peak limit and Output matches the level. Clip acts directly on very short peaks, making it useful before a limiter to reduce the load on the final stage.

Input−36 to +36 dB, determines the amount of drive into the curve and is the primary control for the amount of distortion and clipping.Ceiling−36 to 0 dB, sets the upper limit of the allowed output peak value.
TypeHard is the most direct; Quintic / Cubic is rounder; Tangent, Algebraic, and Arctangent provide different knees and harmonic growth.ShapeChange the transition shape within the current curve; it should be judged based on drum beats and low-frequency tails.
MixWet and dry in parallel. Lowering the Mix restores some of the original transients.Output / LinkOutput does the final compensation; the linkage button allows the output to be adjusted in reverse when pushing Input, making it easier to hear distortion rather than volume.

Clip low-frequency peaks when mastering

Surround the LR low frequency band around 20–120 Hz, preferably with a Clip on the Transient branch of the Split. Ceiling First set a safety margin and slowly push the input. The goal is to shorten the kick drum peak but not collapse the bass sustain.

drum kit loudness

Start with a smoother curve to control occasional peaks, then use Mix to retain attack. If the snare image collapses, reduce Input or choose a smoother Type.

Parallel roughness

Put in Send, use Return to mix back after strong driving; you can send only the mid-frequency to avoid sub-low frequency intermodulation and top glitches from occupying the full frequency range.

03

Budgie Compressor Family

Three architectures: precise general-purpose compression, coloured feedback compression and fast vocal control

3 EDITIONS
Budgie Compressor transfer curves, modes, sidechains and eight parameters12345
Compressor Graphics: Universal Edition provides the most complete dynamic control.
  1. 1
    Transfer curve / GR: Displays threshold, ratio, knee point and real-time gain reduction.
  2. 2
    Tight / Punch / Smooth / Glue: Four detector and envelope characters.
  3. 3
    Threshold、Ratio、Attack、Release: Set the trigger level, compression ratio, attack and recovery time.
  4. 4
    Knee、Range、Make Up、Mix: Set knee softness, maximum gain reduction, makeup gain and parallel mix.
  5. 5
    SC HPF / Listen / AG: Side chain high pass reduces low-frequency false triggering; Listen audition detection signal; AG does output compensation.
Budgie Compressor Velvet feedback compression and coloration controls12345
Velvet Diagram: Feedback architecture puts dynamics and color on the same page.
  1. 1
    Threshold、Ratio、Attack、Release: Constitutes the main compression envelope.
  2. 2
    Input、Makeup、GR Range: Determines entry level, compensation and maximum compression.
  3. 3
    Saturation、Tape、Colour HPF: Add harmonics and tape character, and limit low frequencies entering the coloration path.
  4. 4
    SC HPF / SC Listen / slope: Set to detect high pass, listen to side chain and select slope.
  5. 5
    Mix / Output / Feedback: Set parallel mix, final level and feedback compression behaviour.
Vocal mode, compression, gate and mix controls for Budgie Compressor Vox1234
Vox guide: a small set of controls for quickly managing vocal levels.
  1. 1
    Natural / Forward / Dense: Three vocal characters: natural balance, forward clarity and dense stability.
  2. 2
    Comp: Control the amount of compression; judge the action based on the GR on the left.
  3. 3
    Gate: Set the gate threshold for pauses and background sound. Excessively high settings can cut off word endings.
  4. 4
    Output / Mix: Matches final levels and determines how much of the original dynamics is retained.

Compressor

The general-purpose edition offers the most complete parameter set. Tight uses fast peak-oriented behaviour for low-end and brief peaks; Punch preserves attack with more character; Smooth uses gentler detection for sustained material; Glue provides feedback-style bus cohesion. Threshold sets where compression starts; Ratio sets its strength above threshold; Attack / Release set onset and recovery; Knee controls the transition; Range caps gain reduction; Make Up compensates the level.

Compressor Velvet

Velvet emphasizes slower movement, texture and feedback behaviour. Threshold, Ratio, Attack and Release form the compression envelope. GR Range caps attenuation. Saturation and Tape add nonlinearity. SC HPF / Slope reduce excessive low-frequency triggering; SC Listen auditions the detector signal. Mix Color determines how coloration participates in the parallel Mix. Try it on vocals, bass, drum buses or gentle mastering.

Compressor Vox

Vox is designed for fast vocal control. Comp sets compression strength; Gate controls noise and breaths between phrases; Output matches the level; Mix blends dry and processed signals. Natural preserves the original articulation, Forward emphasizes presence and stability, and Dense increases density. Establish a usable lead-vocal level quickly, then refine the tone with EQ and DeEsser.

ControlAudible effectJudgment method
AttackThe faster it is, the more it can capture the peak, and the more likely it is to weaken the attack; the slower it is, the more impact it has.First exaggerate the Ratio, find the position where the attack is just preserved, and then return to the normal Ratio.
ReleaseToo fast can cause pumping or distortion; too slow can carry gain reduction into the next phrase or beat.Let the gain reduction resume roughly before the next major event.
SC HPF / ListenOnly changes the detector, not low-cutting the audio.Use Listen to find the low frequency that causes false triggering, and then turn off listening comparison.
Auto Gain / Makeup / OutputResponsible for loudness compensation, not dynamic control.When comparing, make the bypass and processed sound the same; don't use compensation to cover up over-compression.

Selection suggestions:Choose Compressor for precise control; Velvet for feedback behaviour, slower movement and coloration; Vox for quick control of lead or backing vocals. All three compress, but their detectors, timing ranges and tonal behaviour differ.

04

Budgie Color

Six circuit characters for harmonic density and tonal balance

COLOR
Budgie Color’s six circuit roles and Drive, Tone, Output, Mix12345
Color illustration: Select the character first, then use Drive, Tone and Mix to determine the intensity.
  1. 1
    Clean / Warm / DAC / Mic Pre / Tube / Console: Choose from six harmonic and dynamic characters.
  2. 2
    Drive: Controls the level and harmonic density fed into the nonlinear path.
  3. 3
    Tone: Shift the tonal emphasis of the coloration; this is not a conventional shelving EQ.
  4. 4
    Output / Mix: Match levels and preserve original transients in parallel.
  5. 5
    Harmonics display: Observe the relative changes of each order of harmonics to understand the mode differences.

Drive sets nonlinear intensity; Tone shifts its emphasis toward dark or bright; Output matches loudness; Mix blends the processed signal in parallel. Clean is restrained, Warm adds body, DAC offers a digital-conversion texture, Mic Pre adds preamp density, Tube is rounder, and Console suits bus cohesion.

DriveDetermines harmonics and compression, with low-level material requiring more Drive to be noticeable.Tone−100 to +100: shifts the spectral emphasis of coloration rather than applying a conventional shelf.
OutputFinal trim from −18 to +18 dB.Mix0–100%, preserving original transients and clarity simultaneously.

There is no independent AG button on the Color page. Please use Output or Rack AG for a fair comparison. Low frequencies often start with Clean/Warm; Mic Pre, Tube, and Console are used for mid-frequency vocals or drum kits to make it easier to hear the character. If the sound is just louder, you should lower the Output first and then judge the mode difference.

05

Budgie Width

Stereo width, centre balance, image rotation and low-frequency protection

STEREO
Vector display, mode, width, center, rotation and safety controls for Budgie Width12345
Width diagram: Observe correlation and check mono simultaneously for each widening.
  1. 1
    Vectorscope/Correlation: Shows the panning direction and left and right compatibility.
  2. 2
    Natural / Wide / Focus: Three ways: natural expansion, strengthening the sides, and highlighting the center.
  3. 3
    Width / Center: Control the Side amount and central weight.
  4. 4
    Rotate / Mix: Rotate the stereo image and set the parallel processing amount.
  5. 5
    Safe: Protect the low-frequency center and reduce mono channel loss when widening.
Width0% collapses to mono; 100% preserves the original width; 100–200% increases Side.CenterShifts the listening center of gravity between Mid and Side weights.
Rotate−90° to +90° Rotate stereo direction to correct skew or create movement.Mono SafeWidths above 100% protect the low frequency center below approximately 110 Hz.
ModeNatural; Wide expands more obviously; Focus tightens the sides and highlights the center.MixParallel control throughput.

Try Wide above 1.5 kHz on the S page for backing vocals, or Focus to narrow the sides around a lead vocal. Check correlation and mono whenever widening beyond 100%. If the main sound disappears in mono, reduce Width / Rotate before considering Mono Safe.

06

Budgie Limit

Final peak protection, true-peak checking and loudness control

LIMITER
Budgie Limit’s Limit Mode, True Peaking, Gain Compensation and Output Controls12345
Limit diagram: first set the upper limit, then advance Gain, and finally compare Output with B.
  1. 1
    Gain: Drive the limiter; the meter and graph on the left show its gain reduction.
  2. 2
    Clean / Punch / Loud: Choose transparent limiting, attack preservation or higher density.
  3. 3
    Ceiling / Release: Set the maximum output and recovery speed.
  4. 4
    Output / Mix: Set final output trim and parallel limiting.
  5. 5
    1:1 / TP: 1:1 linkage gain compensation; TP turns on true peak check.
Gain0–18 dB, pushing the signal into limits.Ceiling−12 to 0 dB, sets the output upper limit.
Release20–1000 ms, determines the recovery speed after limiting.StyleClean is transparent; Punch is more reserved for attack; Loud is more aggressive in pursuing density.
True PeakTaking into account the peak value between sampling points, it is suitable for the final output to be safe.1:1 Gain CompensationPush the input and reverse the output at the same time, making it easier to compare the texture of the limit.
Mix / OutputParallel processing amount and final output trim from −18 to +12 dB.Final bus is usually 100% mix; creative parallel mix can reduce mix.

Normally place Limit last in FULL FX POST. Set Ceiling first, then increase Gain during the loudest passage. If drums flatten, the low end pumps or the image narrows, reduce Gain, lengthen Release or try Punch. Limit protects peaks; it cannot correct excessive bass, distortion or an unbalanced mix upstream.

07

Budgie Space

An integrated reverb and delay processor with routing, filters and ducking

REVERB + DELAY
Budgie Space’s reverb, delay, routing, filtering and mixing controls12345
Space diagram: left reverb, middle routing, right delay, each with filtering at the bottom.
  1. 1
    Reverb Type / Time / Pre / Color / Depth: Select the reverb model and set decay, pre-delay, tone and depth.
  2. 2
    Reverb Low Cut / High Cut: Limit the bandwidth of the reverberation return to avoid low-frequency muddiness and high-frequency sibilance.
  3. 3
    Balance / Routing / Mix: Balance reverb and delay, and select series direction or parallel connection.
  4. 4
    Delay type / Ping Pong / Sync: Select echo character, left and right alternation and beat or millisecond time.
  5. 5
    Rate / Feedback / Width / Drive and Delay Filters: Set repeat timing, feedback, stereo width, coloration and return bandwidth.

Reverb types include Hall, Chamber, Room, Plate 140, Plate 240, Vintage, and Progenitor; delays provide Mellow, Clean, Tape, and Analog. Balance determines the ratio of reverberation and delay, and Routing determines the connection relationship between the two.

Time / PreReverb decay 0.1–10 s; predelay 0–250 ms to separate the original sound from the tail.Depth / ColorReverb depth and tonal brightness.
Rate / Sync / BPM / msDelay time in milliseconds or tempo-synced note values.Feedback0–92%, determines the number of repetitions; for high values, attention should be paid to self-excitation and peak values.
DuckReduces the wet signal while the source is active, allowing tails to emerge in pauses.Low / Mid / High ToneShape the tone of the wet return separately.
FiltersReverb and delay each have low cut/high cut, limiting the frequencies that enter or return.Width / Ping Pong / DriveControl delay width, left-right alternation, and echo coloration.
RoutingRev → Delay: The reverb tail enters the echo; Delay → Rev: Repeats are wrapped in space; Parallel: Both are clear.MixInsert is balanced by Mix; Send is usually set to full wet, and the amount is determined by Send / Return.

High-frequency vocal reverb

Put Space on the Send above about 4 kHz, select Plate or Chamber, and make it 100% wet; use Low Cut to clear the main body, High Cut to suppress the hiss, and add Duck to let the tail expand only at the end of the word.

Mid-frequency rhythm Delay

Only sends about 250 Hz–3 kHz, Sync is set to 1/8 or a dotted value, feedback starts low, and cuts high to make it darker. The main body remains clear and repetitions do not occupy low frequencies and airy areas.

Diffuse clouds

Delay→Rev, higher Feedback, longer Time; put it on Tonal Send, allowing sustained sounds to enter the space and transients to stay close.

08

Budgie Lofi

Five media, fifteen scenes and repeatable random textures

LO-FI
Budgie Lofi’s media modes, scenes, textures and blending controls12345
Lofi guide: Mode selects the medium, Scene selects its behaviour, and the parameters set the intensity.
  1. 1
    Radio / Vinyl / Cassette / VHS / Digital: Select five types of media.
  2. 2
    Scene buttons: Each category contains three characters, and their own parameters are saved respectively.
  3. 3
    Drive / Color: Control medium saturation and spectral balance.
  4. 4
    Wear / Noise or Bits / Rate: Analog wear noise, or digital bit depth and sample rate degradation.
  5. 5
    Seed / Mix: Replace repeatable textures and blend back to original clarity.

Radio: Pocket AM / FM Air / Shortwave; Vinyl: Clean LP / Worn / Dusty; Cassette: Chrome / Normal / Micro; VHS: HiFi / Home / Tracking; Digital: 12-bit / Digital / Codec. When switching Mode, each scene saves its own parameter status.

DriveMedium saturation and density.ColorSpectral shading and bandwidth character.
Wear / BitsSimulates media wear, or bit depth degradation in Digital mode.Noise / RateAmount of noise, or digital sample rate/rate texture.
Texture SeedVary the random noise and texture patterns; the same value can be repeated to get the same tone.MixHow much of the original clarity is retained.

Telephone sounds can be Radio-only in the 300 Hz–4 kHz mid-band; old samples can be Cassette/Vinyl on the Tonal branch to keep transients fresh; fills can be Macro-mapped to Wear, Color, and Mix for playable transitions from clean to damaged.

09

Budgie DeEsser

Sibilance control with split-band or wideband attenuation

DE-ESS
Frequency, intensity, range, mode and mix controls for Budgie DeEsser12345
DeEsser guide: locate the sibilance, then limit the reduction.
  1. 1
    Spectrum/Target Line: Observe the sibilance area and drag the target frequency.
  2. 2
    Amount: Determines detection and suppression intensity.
  3. 3
    Frequency / Range: Locks the sibilance center and limits the maximum attenuation.
  4. 4
    Split / Wide: Only suppress the target high frequency, or trigger the entire attenuation due to sibilance.
  5. 5
    Mix: Restore part of the original brightness in parallel.
Amount0–100%, detection and processing intensity.Frequency1–18 kHz, locks on sibilance/harsh center.
Range0–24 dB, limits maximum cutback, preventing sudden collapse.MixParallel restoration of part of the original brightness.
SplitBy reducing only the target high frequencies, the subject level is more stable and often more transparent.WideThe entire broadband attenuation is triggered by the sibilance, making it sound more like a singer naturally holding back the syllable.

Temporarily raise Amount and sweep Frequency to locate the harshest sibilance. Then reduce Amount and Range until processing acts only on problem syllables. Female voices often require a higher target than male voices, but listen rather than relying on a fixed frequency. DeEsser → Air is a useful starting order. If Air adds high frequencies that also need control, follow it with gentle dynamic EQ.

10

Budgie Air

Integrated shaping of presence, air and high-frequency taming

AIR
Mode, Presence, Air, Tame and Mix controls for Budgie Air12345
Air guide: establish clarity, add air, then tame harshness.
  1. 1
    response curve: Displays the combined high-frequency trend of Presence, Air and Tame.
  2. 2
    Clean / Fresh / Silk: Three high-frequency characters: direct, distinct, and supple.
  3. 3
    Presence: Adjust the forward feeling and clear outline.
  4. 4
    Air / Tame: Extend the top end and control hardness, thinness and harshness.
  5. 5
    Mix: Parallel control of overall processing volume.

Presence brings vocals and instruments forward; Air opens the top end; Tame controls the hardness, thinness and harshness that brightening can expose. Clean is direct, Fresh is more vivid, and Silk is smoother. Start from Soft Air, Vocal Forward, Drum Shine, Dark Mix Lift, Silky Master or Fresh Pop.

usage:Set Presence for clear articulation, slowly add Air, then use Tame to control harshness. Processing only a high band offers more control than processing the full signal. Use subtle settings for mastering; darker vocals may need more. Tame handles persistent hardness, while DeEsser targets specific sibilant consonants.

11

Budgie Modulation

Doubling, chorus, phasing, ensemble and tremolo

MODULATION
Budgie Modulation’s five modes and rate, depth, process, width, and mix controls12345
Modulation diagram: The mode defines the movement method, and the five parameters determine the speed, amplitude and space.
  1. 1
    Doubler / Chorus / Phaser / Ensemble / Tremolo: Select Doubler, Chorus, Phaser, Ensemble or Tremolo.
  2. 2
    Rate: Control the movement speed.
  3. 3
    Depth: Control the modulation amplitude.
  4. 4
    Process / Width: Change the current mode’s internal intensity or waveform, and set stereo separation.
  5. 5
    Mix: Control the dry-wet ratio.
Rate0.05–12 Hz, motion speed.Depthmodulation amplitude.
ProcessChanges the selected mode’s internal intensity, feedback or waveform. In Tremolo, lower settings approach a sine wave, middle settings a triangle, and higher settings a square wave.WidthStereo separation; Tremolo produces more noticeable side-to-side motion past the midpoint.
DoublerA small time change of about 16 ms, suitable for vocal thickening.ChorusTighter chorus around 9 ms.
EnsembleApproximately 22 ms multi-voice drift, wider range.Phaser / TremoloEight levels of phase-shifting motion/periodic volume changes.

The lead vocal only needs a small amount of Doubler; the background harmony can use Ensemble on the S page or the mid-to-high frequency band; if the bass needs movement, it can only modulate the high-frequency harmonics and retain the low-frequency center. By mapping the Modulation Mix and Space Send of the Tonal branch to the same Macro, you can perform continuous actions of "from close to drift".

12

Budgie Tape

Tape models, drive calibration, character and bandwidth control

TAPE
Budgie Tape model, character, drive calibration, filter and mix controls12345
Tape guide: Model and Character set the foundation; Input and Process set how hard the tape is driven.
  1. 1
    Transparent / Bright / Warm / Vintage: Select the tape model.
  2. 2
    Balanced / Body / Dense / Bloom / Focus: Select the processing focus.
  3. 3
    Process / Input / Output / Mix: Set processing intensity, drive level, output compensation and parallel mix.
  4. 4
    Calibration / Charge / Tone: Set the drive reference, energy and tonal balance.
  5. 5
    Low Cut / High Cut / Post Filters / Vintage Options: Restrict the coloration bandwidth and configure Vintage Curve, Scale and HOT behaviour.

Transparent, Bright, Warm, and Vintage determine the overall model; Balanced, Body, Dense, Bloom, and Focus determine the focus of processing. First select the model and Character, then use Process to determine the effect amount, and finally do input and output matching.

Process0–100% overall tape processing amount.Drive Calibration50–150%: adjusts the reference at which the model begins to saturate noticeably.
Input / Output±24 dB each. Input sets how hard the tape is driven; Output compensates the resulting level.MixOriginal clarity and attack are preserved in parallel.
Low / High CutLimits the bandwidth into the tape color path; Post Filters determine filter placement.Charge / ToneAdjust energy and tonal brightness.
Vintage CurveClassic / Tight / Thick。Vintage ScaleClassic / Guard / Push, change the drive scale and protection level of Vintage.
Vintage Character / HOTEnable stronger vintage behaviour and additional drive.Beginning at low volumes, pay special attention to low-frequency bloating and high-frequency blunting.

Vocal thickness

Warm + Body with modest Process. Use Low Cut to keep plosives from overdriving the tape, and Output to match bypass loudness.

Drum bus glue

Transparent / Vintage + Balanced, lowers the spike before pushing Input; Mix retains part of the original attack.

Old-tape atmosphere

Try Vintage with Thick / Push and a lower High Cut. Combine Tape with Lofi Cassette: let Tape provide compression and harmonics while Lofi supplies wear and noise.

11

Build from Default

Design signal behavior first, then select effects; you can create a reusable system with an empty rack.

  1. 01

    Define your goal in one sentence

    Define a result such as “steady, forward lead vocals with spacious endings”, “a louder master without shortening the kick”, or “wider backing vocals with a stable centre”. Describe the sound and its limits before choosing processors.

  2. 02

    Choose the smallest route

    Use LR single segment first. If only a certain frequency range needs to be processed independently, add another frequency band; enter M/S only if the center and sides require different actions; turn on Split only if attack and sustain require different chains. This makes it easier to hear the cause and effect of each step.

  3. 03

    Decide Insert, Send or FULL FX

    Use Insert to directly change the main body; use Send if you need parallel mix, tail or feedback network; use FULL FX if you must observe the complete spectrum, unified ending or final protection. Nonlinear effects placed in PRE and POST will get different driving results.

  4. 04

    First correct, then shape, then space

    A typical sequence is EQ / DeEsser → Compressor / Clip → Color / Tape / Air → Modulation / Space → Limit. It's not a hard rule: for example, tape first and then compressor will make the compressor respond to added harmonics, while compressing first and then tape will be more stable.

  5. 05

    Establish a gain baseline

    Each additional processor matches bypass loudness; the loudest segments check for peaks; space and feedback check for tails after playback is stopped. Finally, use rack AG to measure and lock for three seconds, and then use B and Δ to judge.

  6. 06

    Do the Macro last

    Combine multiple established parameters into an auditory action. Set the safe range and forward and reverse directions, check 0%, 50%, 100%; do not use Macro to remedy multiple unresolved issues at the same time.

Transparent mastering

Idea:Use broad EQ in FULL FX PRE, gentle Clip on the LR low-band Transient branch, light mid-band Glue and high-band dynamic EQ for harshness. Finish with Limit in FULL FX POST.

Check:Once the loudness is matched, there should be no significant reduction in bass length, snare attack, panning, and mono.

Modern lead vocals

Idea:EQ Cleanup → Vox Stability → DeEsser → Color/Air; high-frequency Send is placed on Plate, mid-frequency Send is placed on Synchronized Delay. Use Macro to link Presence and Space in reverse to complete changes in near and far.

Check:Listen separately to consonants, breaths, sentence endings, plosives and the loudest high note.

Punchy drums

Idea:Turn on Split; put Punch Compressor/Clip on Transient, and put Smooth or Velvet on Tonal; add short Room to mid-high frequency Tonal Send, and light Limit to FULL FX POST.

Check:Transient solo listening is used for setting, and ultimately the complete drum kit and bass are played at the same time.

Stable bass

Idea:Low-frequency M lightly compresses to stabilize the fundamental; use Color/Tape in the mid-range to produce harmonics that can be heard in small loudspeakers; use dynamic EQ to control certain notes if necessary. The width is left only for high-frequency noise and texture.

Check:Level consistency at low volumes, mono, and between different pitches.

Cinematic distance

Idea:The Tonal branch adds Ensemble and Tape, and then sends it to the long Hall; the Transient is kept dry. The S page adds wider space to the high frequency, and the M page retains the main body positioning.

Check:Check correlation, tail peaks and whether the ambience masks the next phrase.

Playable glitch transitions

Idea:Mid-frequency Lofi + Tape, Tonal plus Modulation, Send plus high feedback Delay. A Macro pushes Wear, Feedback, Mix forward, and reduces dry high frequencies or Output in reverse.

Check:Macro extremes cannot create runaway feedback; use Range to cap each target.

12

Practical recipes

The following values are starting points; band boundaries and thresholds must follow the material.

MASTERING

Clip only low-frequency transient peaks when mastering

  1. To establish the low frequency band in LR, the boundary is first placed between 80–140 Hz to cover the body of the kick drum but avoid engaging the entire low midrange.
  2. Turn on Split and insert the Budgie Clip in the Transient; keep the Tonal straight so the bass sustain is not cut short altogether.
  3. Select a smoother curve and Ceiling to allow target margin; play the loudest passage and slowly increase Input until the peak is more stable.
  4. Exit Solo T and match bypass loudness. If the kick drum loses weight or has obvious harmonics, reduce the input, lower the mix, or narrow the frequency band.
  5. Check the final peak at Limit in FULL FX POST. Clip is responsible for very short peaks and Limit is responsible for ultimate safety, both should not be worked heavily at the same time.

Why it works:The clipping only falls on the low-frequency transient branch, preventing the full-range cymbals from producing clipping harmonics with the human voice, and also retains the low-frequency sustained part.

VOCAL

Send only vocal high frequencies to reverb

  1. Select Send 1 in the high band of LR or S, and place the start of the send above about 3–5 kHz; don’t send the main body of the bass in.
  2. Load Space, choose Plate 140 / 240 or Chamber, and set Mix to 100% wet. Start with 30–80 ms of pre-delay to keep the original consonant attacks forward.
  3. Reverberation Low Cut continues to remove useless low-mid frequencies, High Cut suppresses hiss; Time is adjusted according to the gaps in the song.
  4. Increase Duck so the wet tail recedes during singing and emerges at phrase endings. S-page processing places the return toward the sides; LR processing also includes the centre.
  5. Use Send Level to determine the amount of the send, and Return to determine the overall wetness. Don't move both controls too much at the same time.

Creative extension:Map Air, Space Send, and Duck to the "Shimmer" Macro: Increase the Air and Send while increasing the Duck for a bright but unobstructed space.

DELAY

Mid-band delay that leaves bass and air clear

  1. Establishing a mid-range band around 250 Hz–3 kHz, go into Send 2; this repetition preserves mostly words and note contours.
  2. Space Select Clean, Tape or Analog Delay, set to Sync; choose a beat that complements the groove from 1/8, dotted 1/8 or 1/4.
  3. Feedback Start with a low value and High Cut to make subsequent repeats gradually darker; Low Cut to 400–800 Hz when necessary to avoid repeat stacking.
  4. Ping Pong is suitable for leaving the center; if the main sound source is already very wide, reduce the Delay Width or create a narrower repeat on the M page instead.
  5. Automate Send Level at word endings. The feedback network continues to decay naturally when the send closes; existing tails are not cut off.

Creative extension:Delay→Rev will put each repetition into the same space; Rev→Delay will make the entire group of tails repeat, which is more dreamy and easier to crowd.

M/S

A mix bus with a stable center and lively sides

  1. Page M maintains 1–2 segments, with slight EQ and Glue to stabilize the common center of vocals, snare drum, and bass.
  2. Page S establishes a second segment above 120–200 Hz, using Width, Air, or Short Space only in the mid-high frequencies.
  3. Use Solo S to identify side content and immediately return to the full mix; don't use S as a backing track.
  4. Watch correlation in Width and check mono playback. If the image collapses noticeably, reduce S-page processing or Rotate.
SPLIT

Spacious vowels, close consonants

  1. Turn on Split for high frequencies in vocals; Transient controls sharp consonants with a light DeEsser.
  2. Tonal stabilizes vowels with Vox or Velvet, then goes from Tonal Send to Plate.
  3. Use Full Insert for shared subtractive EQ first. Avoid heavy Full compression, which reduces the contrast available to the separator.
  4. Check separation with Solo T/N, then go back to whole sentence correction. Reduce branch differences if consonants are misplaced or vowels are broken.
SOUND DESIGN

One-knob transition from clean to old radio

  1. The mid-frequency band plays Lofi Radio, followed by Tape; Send plays narrowband high feedback Delay.
  2. Macro forward maps Lofi Mix, Wear, Tape Process, Delay Send; reverse maps high-frequency Air or dry Mix.
  3. Set strict ranges for Feedback and Output to avoid runaway endpoints.
  4. Make the Macro’s 50% position a useful intermediate sound, rather than designing only for its endpoints.

13

Preset workflow

Preset names describe the sound, and their Macro order follows a practical mixing workflow.

MIXING

Clear, forward vocals

Warmth → Compression → Clarity → Brightness → De-esser → Modulation → Echo → Space

MIXING

Warm and thick vocals

Thickness → Dynamics → Coloration → Clarity → De-esser → Brightness → Echo → Space

MIXING

Powerful drums

Attack strength → Low frequency strength → Snare clarity → Graininess → Softness → Modulation → Echo → Space

SOUND DESIGN

old tape texture

Tape wear → high frequency attenuation → drift → thickness → gentle compression → mid frequency contour → echo → space

SOUND DESIGN

Ethereal vocals

Air → Articulation → Chorus → Dynamic → Thickness → Coloration → Echo → Space

SOUND DESIGN

Parallel distortion enhancement

Distortion → Parallel Compression → Low Frequency Thickness → Mid Frequency Bite → Modulation → High Frequency Softening → Echo → Space

When loading a new version of Factory, the old factory presets with the same name will be backed up first; effects and parameters already saved in the project will not be automatically overwritten.

14

Common operations

Remember less shortcut keys and rely more on consistent interactions.

ActionResultUsage suggestions
Click an effectOpen in embedded workspaceA short press is responsible for opening; press and hold for about 350 ms before dragging to avoid accidental loading.
Drag effect slotRearrange, or move to band, Insert / Send, LR / M / S, Full / Transient / TonalRelease only when the destination highlights. For transfers involving FULL FX, use Add Effect or Copy / Paste.
Shift + drag knobFine adjustmentFits Threshold, Q, Output and Macro ranges.
Double click on the valueEnter exact valueDifferent parameters will retain the interpretation of units such as Hz, dB, ms, etc.
Double click the knobReturn to the defined default / preset valueA blank macro has no forced starting point and therefore does not display a starting tick.
BBypass the current slot, chain or entire rackObserve the level of the button to avoid confusing slot B with global B.
ΔListening differencesReduce the monitoring volume first; strong distortion and delay will produce obvious differences in sound.
Undo/RedoRestore parameter, routing and effects chain editingA/B is used to compare two plans, and Undo is used for rollback operations. They have different purposes.

15

Installation, formats and licensing

Current macOS delivery information.

System

Apple Silicon and Intel Macs running macOS 12 or later. The universal build automatically runs the architecture appropriate for your Mac.

Format

Audio Unit, VST3 and Standalone can be selected separately in the installer.

Licensing

Log in and manage devices through Budgie Hub; start a 14-day trial from the plug-in authorization page.

  1. Quit a running DAW.
  2. Open the installation package and select the desired AU, VST3 and/or standalone program.
  3. Reopen the DAW after installation; if the plug-in does not appear, perform a plug-in rescan on the host.
  4. Open MB Rack and follow the authorization page prompts to log in to Budgie Hub or start a trial.

16

FAQ

Locate the routing first, then determine the effects.

There is spectrum but no processing changes are heard

Check whether you are currently editing LR, M or S; make sure the correct Insert / Send / FULL FX is selected, there is no Bypass or Mute in the slot and band, and the total Mix and Band Mix are not 0.

Why are tails still audible after lowering Send?

Zeroing the send volume will stop new input, but sounds that have entered the delay or reverb network will naturally decay. This is a normal spatial tail.

Latency after enabling Spectrum dynamic EQ

Dynamic spectrum processing requires analysis and look-ahead, and the host should be aligned via plug-in delay compensation. You can turn off unnecessary Spectrum points when recording and monitoring, and turn them back on when mixing.

Third-party plug-in interface display is incomplete

Try adjusting MB Rack scaling first; if it still doesn't work, switch to a separate window. Built-in Budgie Essentials always uses an in-rack interface.

Automatic gain keeps changing

The default mode locks compensation after three seconds of active audio. If continuous automatic mode is enabled in Settings, switch back to three-second measurement mode.

Increased CPU usage

Reduce heavy third-party plug-ins, oversampling levels, dynamic spectrum points, and unnecessary frequency bands running simultaneously. Hidden analysis views stop their display calculations, but audio processing still runs as required by the link.

BUDGIE MB RACK

From a chain, to a playable sound system.

Find a direction in Simple, then refine each change in Advanced.

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